I just spent a few well deserved hours playing the latest VR RPG to hit the Oculus Rift shelf: The Mage's Tale.
For starters, the spell-casting very much reminds me of The Unspoken, only with crafting for customization. That's a great thing. This entire game is a pure single-player storyline, something that The Unspoken was much needing. Granted, The Unspoken was a free game so I won't complain; and I gladly paid full price for The Mage's Tale. But if there was ever a single-player campaign to be added to The Unspoken... then this is it.
There is plenty of nostalgia to be found within Mage's Tale. Two of my favorite involve:
1) The giant statue-elevator near the beginning of the game. When I saw the face of this monstrosity, and then realized that I was in its hand being lowered, the entire scene reminded me of the Player Castle (Caed Nua) from Pillars of Eternity.
2)The skull you are able to collect and interact with at your "home base" in Mage's Tale had a very familiar personality, bearing a strong resemblance to good 'ol Morte from "Planescape: Torment"
Listening to the skull's wise crack's in Mage's Tale took me back to the written dialogue of Morte.
Side note: the player in Mage's Tale is guided by a sassy green goblin-wizard thingy that has a voice that kept making me think of Jon Luvitz:
The puzzle solving and dungeon crawling aspect in Mage's Tale is already becoming rather addictive. There's more than one way to defeat enemies which creates a unique combat environment that I feel has been sorely lacking in a VR RPG. This is a big step in the right direction for Dungeon Crawler fans as well. I played and beat Crystal Rift back in June/July of 2016; but the Mage's Tale really puts the "big boy pants" on that whole experience.
I plan to take my time in beating this one, enjoying every moment.