Okay, so it's been AGES since I've done any work on this but I'm back at it again. I've redesigned the corridors slightly by removing the curve in them and replacing them with diagonal straight lines to get those polys down again. I've also changed them so that they're now fully modular. Each corridor piece is 3m x 3m x 3m and I've got the origin at the same place, in the bottom left hand corner, so that they'll slot together easily in the Unreal Engine Editor.
I've also started work on a GDD (Game Design Document) so that I can plan and organise things better, I should have done this before I started thinking about starting work on a game really, if I had done I probably would have saved a lot of time with the design of my corridor pieces.
I've now increased the types of corridor pieces too, adding a Straight with a door and a T-Junction with a door in the middle. I was planning on having doors on all of the corridor pieces but the way that the turns for the Corner, T-Junction and Crossroads are done means that those doorways would have fugly lumps all over the place like this:
Rather than looking better like this:
Next up is a template for the doors that I can build my rooms around but I'll start looking at that next week I think.
I've also decided to change the name of the game slightly just in case I have licencing issues. There's a retired MMA fighter called Nakamura who won an MMA competition called Pride so just in case I've renamed it Nakamura's Fall.