The big questions are: Why is a game from 2004 which is priced at seven bucks one of the best single player experiences out there so far? Why are there so many funded, GFX polished and highly priced VR titles out there offering poor storytelling experiences beside some gems like Edge and Chronos? Let us be honest games like the Climb are fun but in general they look more like a polished demo to sell game engines.
I have never played casual games like Farmville on facebook and I do not wanna pay and play for a game like Fruit Ninja with my rift (even if it is fun for some people...). I am kind of person who always prefer gameplay more than graphics. Okok GFX are of course important, too but I think u know what i mean ;D
I really enjoyed the interview video of ukrifter with Brendan Iribe from Oculus. Best part imho was the beginning of the last third (before the sound issues) when Chris was asking about more FPS games for people who are used to deal with motion sickness. At this moment I was sitting at home and thinking "Yes, now somebody from the community is asking the real questions the community has currently..." So dear community, if anybody of all the utubers here has the chance to address these kind of questions in the future then please do so. These kind of answers are exactly the ones which will differ your content from the general answers the big companies out there give in their official press releases.