@Harv We improved our CryEngine accessibility a lot with our new CryEngine V and we are working hard to have a better documentation, including many tutorials. If you haven't checked that stuff for a while, best moment to come back and have a look.
MoveController is nothing I can talk about yet. And yeah, we will have full movement in Robinson. To avoid Nausea, we use snapping angles in our locomotion which works really great. A very important part for us as Robinson will have a lot of exploring and adventure aspects in it. We just released our first dev diary, if you are interested in development details, you should keep an eye on that series: https://www.youtube.com/watch?v=jCqnKjfnREo
@UKRifter and before I drift in too much self promotion here......punch me