Quick little update!
The prefab I was using for the Cabinets didn't have everything seperated out (Doors from the cabinets, etc) so I downloaded a mesh editor for Unity and fixed that! I wanted the scene to be as interactable as possible, so looking through cabinets is a big thing that needed to be done!
Mesh is a little dirty but it works! Just need to put the doors on the other cabinets, and give them restrained physics (Basically hinges) and we'll be good to go!
This mesh editor offers a lot more flexibility for prefabs. Now I can make the coffee pot removable, make the sink operable, make the microwave openable, etc.
I though about using Valve's The Lab renderer, but this is such a simple scene it was a little unnecessary. Oh, I also found that most of the cabinets weren't double-sided, so the insides were mostly invisible. Fixed that with the mesh editor. I'm also going to go with a half-baked, half-realtime lighting for the scene. Baking adds a lot of life to the scene, but I need dem real-time shadows! I might dim the lights too, or give them a yellowish color, just make them look a little older. Lighting can do wonders for a scene!
Someone also gave me the idea to add some wear around the handles and places on the wood and such, and this is easily doable so I'm definitely gonna implement that as well!
As you can see I haven't really started on the fundamentals of the game's mechanics quite yet. I've always liked to get the scene completely set up before I start working on actual game elements. I'm also talking with the author of the story to make sure he's ok with how things look for the game. It is his story after all!
This is probably the farthest I've come with an attempt at a game before, and I think it's really starting to all come together. I've created a Trello for the game as well as a checklist of what needs to be done and implemented. It's super bare-bones, but here it is: https://trello.com/b/IQahiQum/the-monster-in-the-pantry
Thanks for reading!